Space Delivery is a fast-paced prototype where you play as a daring space courier trying to navigate randomly generated maps filled with hostile towers and meteor showers. Your goal? Find the exit before time runs out! (Well, in the full version, at least for now, just survive and escape!)

Originally planned to include:
✔ Scalable enemies (towers & meteors for now!)
✔ Randomly generated maps (every run is different!)
✔ Random buffs & stat upgrades (not fully implemented yet)
✔ Leveling system (future feature!)
✔ Package delivery & time pressure (coming soon™)

But since #MicroGameJam1 had such a tight deadline, this is just a proof-of-concept prototype, placeholder mechanics, and lots of room to grow!

Credits:

  • Assets: Huge thanks to Kenney for the amazing free assets!
  • Art & Code: My second game ever. I even tried making some of my own art! (Be gentle.)

Future Plans? If people like it, I might expand this into a full roguelike delivery adventure with upgrades, more enemies, and a real timer-based challenge!

Published 19 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorMrNibo
GenreAction, Survival
Made withGodot
TagsProcedural Generation, Prototype, Roguelike, Short, Space, Top down shooter

Comments

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I guess it's a good start? Seems to have the basic stuff there.